마스크를 이용한 스크롤바 클래스..


package
{
 import flash.display.DisplayObject;
 import flash.display.Sprite;
 import flash.events.Event;
 import flash.events.MouseEvent;
 import flash.geom.Rectangle;


 public class Scroller extends Sprite
 {
  private const PADDING:uint = 20;
 
  private var _scrollItem:DisplayObject;
  private var _masker:Sprite;
  private var _scrollbarContainer:Sprite;
  private var _scrollbar:Sprite;
  private var _path:Sprite;
 
  /**
   *  Constructor.
   *  
   *  @param $displayObject The object to be scrolled.
   *  @param $height   [옵션] 길이.
   *  @param $color   [옵션] 스크롤바 칼라.
   */
  public function Scroller( $displayObject:DisplayObject, $height:uint = 300, $color = 0xffba00 )
  {
   _scrollItem = $displayObject;
   
   if ( _scrollItem.parent )
   {
    x = _scrollItem.x;
    y = _scrollItem.y;
   
    addEventListener( Event.ADDED_TO_STAGE, onAddedToStage );
    _scrollItem.parent.addChild( this );
   }
   else
   {
    addEventListener( Event.ADDED_TO_STAGE, onAddedToStage );
   }
   
   _scrollItem.x = 0;
   _scrollItem.y = 0;
   addChild( _scrollItem );
   
   createMask( $height );
   createScrollbar( $color );
   
   trace( “스크롤바 생성및 초기화성공” );
  }
 
  /**
   *  Places an event listener on the stage, so we make sure the
   *  onStopDrag() method will be called when you release the mouse
   *  button anywhere on the stage.
   */
  private function onAddedToStage( $e:Event = null ):void
  {
   stage.addEventListener( MouseEvent.MOUSE_UP, onStopDrag );
  }
 
  /**
   *  드래가그 시작될때
   */
  private function onStartDrag( $e:MouseEvent ):void
  {
   var rect:Rectangle = new Rectangle( _path.x – ( _scrollbar.width / 2),
            _path.y – ( _scrollbar.height / 2 ),
            0,
            _path.height );
   
   _scrollbar.startDrag( false, rect );
   
   addEventListener( Event.ENTER_FRAME, calculateScrollPosition );
  }
 
  /**
   *  드래그가 멈출때
   */
  private function onStopDrag( $e:MouseEvent ):void
  {
   removeEventListener( Event.ENTER_FRAME, calculateScrollPosition );
   
   _scrollbar.stopDrag();
  }
 
  /**
   *  스크롤의 위치를 다시 계산다.
  
   */
  private function calculateScrollPosition( $e:Event ):void
  {
   var scrollbarMax:uint = _masker.height – _scrollbar.height;
   var currentPos:uint = _scrollbar.y;
   var percent:uint = currentPos / scrollbarMax * 100;
   
   var scrollItemMax:uint = ( _scrollItem.height – _masker.height );
   _scrollItem.y = Math.round( scrollItemMax * percent / 100 ) * -1;
  }
 
  /**
   *  마스크를 건다.
   */
  private function createMask( $height:uint ):void
  {
   _masker = new Sprite();
   _masker.graphics.beginFill( 0xFF0000 );
   _masker.graphics.drawRect( 0, 0, _scrollItem.width, $height );
   _masker.graphics.endFill();
   addChild( _masker );
   
   _scrollItem.mask = _masker;
  }
 
  /**
   *  스크롤바를 만든다.
   */
  private function createScrollbar( $color:uint ):void
  {
   _scrollbar = new Sprite();
   _scrollbar.graphics.beginFill( $color );
   _scrollbar.graphics.drawRoundRect( 0, 0, 7, 40, 10, 10 );
   _scrollbar.graphics.endFill();
   _scrollbar.addEventListener( MouseEvent.MOUSE_DOWN, onStartDrag );
   _scrollbar.addEventListener( MouseEvent.MOUSE_UP, onStopDrag );
   _scrollbar.buttonMode = true;
   
   _path = new Sprite();
   _path.graphics.beginFill( $color, 0.7 );
   _path.graphics.drawRect( 0, 0, 1, _masker.height – _scrollbar.height );
   _path.graphics.endFill();
   _path.x = _scrollbar.width / 2;
   _path.y = _scrollbar.height / 2;
   
   _scrollbarContainer = new Sprite();
   _scrollbarContainer.x = _masker.width + PADDING;
   _scrollbarContainer.addChild( _path );
   _scrollbarContainer.addChild( _scrollbar );
   
   addChild( _scrollbarContainer );
  }
 
 }
}


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